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		  <center><h3>Identity Mapping</h3></center>

                  <center><img src="TutorialMappingCubeSurface_0001.png" align="middle" width="300" name="TutorialMappingIdentity"></center>
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	Mechanical mappings are used to map the positions of a mechanical system to another component.
	In this example, the IdentityMapping is used to transfer all the positions of the cube mesh to the visual model. Thus all points will be displayed.
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	IdentityMapping can be used between two MechanicalObjects. Indeed, it will result in a duplication of the positions with the nicety that modifications of the first MechanicalObject will be transferred to the second MechanicalObject.
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	<center><img src="TutorialMappingCubeSurface_0002.png" width="300" name="MappingIdentity" align="middle">
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